miércoles, 22 de octubre de 2014

Caterpillar skidder

this is my 1st decent rigging, i love hard surface modeling and the modeling part was very funny , a nice challenge, after make this ,i fallen in love with rigging. i made a little animation test.. hope you like it, the render was done in MODO


martes, 21 de octubre de 2014

if we build a snowman?

the story about how i decided to make this model is a little funny... i have a 6 years old sister and she goes crazy with this kind of stuff ( princess, fairies ...)and she didn't stop to talk about this movie. so i watched it .. and i really liked... very fun and a unique story.. and i felt inspired to try something related with the movie..anna really likes me , i never tried to do some cartoon character before.. but i really loved to do this one. i love the result of this one of my better pieces , hair was a challenged, this forced me to learn more technical stuff, when i posted this in artstation ,i had the honor to be on  trending section... it was amazing for me..

lunes, 20 de octubre de 2014

Old school Iron man

this model was so fun to do! the inspiration was the old iron man comics, i wanted to make an iron man with feel feeling of the 90´s but with the hi-production quality of today and this was the result, 1st renders was done with arnold render, later i tried with MODO i still preferring arnold but in my pc MODO is faster, the texturing was hand painted in mudox and some tweaking in photoshop ,the turnable was composed in NUKE , recently this piece was selected to appear in a artbook of an university in brazil



domingo, 19 de octubre de 2014

Vintage dodge

this model was done for AUTOBOTIKA  ,  i learn a lot , and i had the pleasure to work with amazing people , this production renders was done using Arnold Render , i have to say that is an great render engine!  simple but not so much   , the  shaders are very intuitive to use and the IPR is lovely , i hope to get a better pc soon, to   make better things with arnold  , special thanks to Felipe Figueroa and Jose Luis Orozco for this great opportunity

sábado, 18 de octubre de 2014

Subject 206

this was the main character for a student short film with some VFX i was responsible for this character and the compositing of one of the shots, it was a hard work, a lot of setbacks in production, but finally the short was ended,     here are  some production renders an the breakdown of the shot that i composed

viernes, 17 de octubre de 2014

Set your hair on fire

anochet quick odeling.. it tooks me less than an a hour. inspired in the very fun song and game

jueves, 16 de octubre de 2014


this game is so amazing! a great experience  for me.. so i decide to make this fun fan art

miércoles, 15 de octubre de 2014

tips for make your models friendly for rigging

there is something very important that you always  have to keep in mind  if you want be  a good modeler, at least a modeler for production proposes  , you have to make able for production everything you do , specially  when you are not the only person in the production pipeline , so i´ll give some tips to make your model  available for production

1- topology is everything

 a common mistake in beginners is try to make their models  look good  without care about topology, you have to keep in mind that the secret for great topology is anatomy knowledge , the best way to learn that is drawing , bellow  i´ll leave you some link when you can learn more  about topology



2- name everything

is important give name to all the parts of your model , this going to help to the rigger to easily see in the object list  what he want to select

3-some  hierarchy

this  happen when model are made  for  a lot of parts , specially mechanic models  or character with complex cloths  , you can create some groups with  hierarchy this is going to be very helpful and is going to  help you to organize  of a instinctive way  the parts of your model. please  DON'T GO  crazy  with these, if  your are not sure about how is going to interact the parts of your model , just leave this job to the rigger

4- reset  all your attributes

this is very important! when you finish  your model  reset the translate , rotate and scale attributes of all objects, rigger needs this  cleaner as it can be

5- the correct pose

this is a point a bit polemic , because  different  riggers prefer different kind of "T" pose , but basically  there are 2 poses, the 1st one is with the arms to 90° in a very   rigid pose, with a soft flexion in the elbow´s area , in  the other one  the arms are between  45° and 60° in a more relaxed pose , if you can ask to the rigger about what pose he prefers

feets always have to be pointing to the front and the knees always parallels to the  tip of the foot  , about the eyes and mouth depends of the rigger , pixar models are made with closed eyes , but usually open eyes it´s okay  

kriss costa´s style

my 1st  production ready organic model, based on a concept art of Krishnamurti Martins Costa artist of ILM, fine detail was done  in zbrush and texture hand painted in mudbox..

martes, 14 de octubre de 2014

josef from machinarium

my 1st time trying real-time rendering, i did this little boy with some textures, i love the result

lunes, 13 de octubre de 2014

a big insect

i started to go serious with Zbrush, so i decided  to do a complex sculpt ,  my  inspiracion was a pokemon ( yes a pokemon)i  tried to give it  a realistic and more complex look

domingo, 12 de octubre de 2014

Low poly Sunset

after watch  a nice automotive commercial on tv  i felt inspired to  try some low poly art, and this was the result, it´s  something very simple , but  it looks nice

sábado, 11 de octubre de 2014

some zbrush sketches

this sketches was done in November and October of 2013 , all from a simple sphere , zbrush is very funny to use, it has a lot of  practical stuff for  complex modeling, sometime very fancy multimesh  insert

viernes, 10 de octubre de 2014

Whitered steel the story of aaron

so.. this was my 1st short film in 3D animation...  almost a year since i did this.. a lot of mistakes... it was the firts time i had to render more than a single frame and that was something frustrating for me. i was responsible  for the main robot and all the compositing, i´ve to say tat i had a terrible teacher, but i learned  a lot of my mistakes..  the main story is interesint  in my next project i´ll try to take the same  theme again , i´ll leave some of the art pieces  that i made..

jueves, 9 de octubre de 2014

Alien arc

i continued studying hard surfaces modeling and    lighting and shading in vray, so after see district  9 movie again i felt  very inspired to do something related to it, so i decided to make this weapon, in this point my models began to become more complex and cleans. , i was very happy with the result of this

miércoles, 8 de octubre de 2014

trust me , i´m a war machine!

this is what i consider my 1st decent cgi art piece , the concept was a simple sketch done by my dear friend josue, , you can see it down ,i like the overall feeling of this, i studied a lot to get a nice result., all modeling was done in maya and rendering in vray . i´ll leave the breakdown of the passes , so you can see how i get the final look of the character

martes, 7 de octubre de 2014

so, this is my blog

hi! i´m Cristian,  and this is my blog..

who the hell am i?

i am 3d artist since   June of 2013, that  was the moment when i decided that this would be that i will do the rest of my life , and since that moment i started  to make serious 3d modeling , before that i made some compositing and basic 3d

so.. what about this blog?

in this blog ,i will   post  per day the art pieces i´ve done this 2 years with a little resume of  it , and a some tricks a tutorials (inter-medium & advance)   actually my skills go  from  hard surfaces modeling to look development and rigging .  so here you can see my progress as artist

my mail is cristianevermore@hotmail.com 

CV español  

able for free lance

enjoy ! i hope  you learn so much as me