miércoles, 22 de octubre de 2014
Caterpillar skidder
this is my 1st decent rigging, i love hard surface modeling and the modeling part was very funny , a nice challenge, after make this ,i fallen in love with rigging. i made a little animation test.. hope you like it, the render was done in MODO
martes, 21 de octubre de 2014
if we build a snowman?
the story about how i decided to make this model is a little funny... i have a 6 years old sister and she goes crazy with this kind of stuff ( princess, fairies ...)and she didn't stop to talk about this movie. so i watched it .. and i really liked... very fun and a unique story.. and i felt inspired to try something related with the movie..anna really likes me , i never tried to do some cartoon character before.. but i really loved to do this one. i love the result of this one of my better pieces , hair was a challenged, this forced me to learn more technical stuff, when i posted this in artstation ,i had the honor to be on trending section... it was amazing for me..
lunes, 20 de octubre de 2014
Old school Iron man
this model was so fun to do! the inspiration was the old iron man comics, i wanted to make an iron man with feel feeling of the 90´s but with the hi-production quality of today and this was the result, 1st renders was done with arnold render, later i tried with MODO i still preferring arnold but in my pc MODO is faster, the texturing was hand painted in mudox and some tweaking in photoshop ,the turnable was composed in NUKE , recently this piece was selected to appear in a artbook of an university in brazil
MODO VERSION
domingo, 19 de octubre de 2014
Vintage dodge
this model was done for AUTOBOTIKA , i learn a lot , and i had the pleasure to work with amazing people , this production renders was done using Arnold Render , i have to say that is an great render engine! simple but not so much , the shaders are very intuitive to use and the IPR is lovely , i hope to get a better pc soon, to make better things with arnold , special thanks to Felipe Figueroa and Jose Luis Orozco for this great opportunity
sábado, 18 de octubre de 2014
Subject 206
this was the main character for a student short film with some VFX i was responsible for this character and the compositing of one of the shots, it was a hard work, a lot of setbacks in production, but finally the short was ended, here are some production renders an the breakdown of the shot that i composed
viernes, 17 de octubre de 2014
jueves, 16 de octubre de 2014
miércoles, 15 de octubre de 2014
tips for make your models friendly for rigging
there is something very important that you always have to keep in mind if you want be a good modeler, at least a modeler for production proposes , you have to make able for production everything you do , specially when you are not the only person in the production pipeline , so i´ll give some tips to make your model available for production
1- topology is everything
a common mistake in beginners is try to make their models look good without care about topology, you have to keep in mind that the secret for great topology is anatomy knowledge , the best way to learn that is drawing , bellow i´ll leave you some link when you can learn more about topology
http://www.thundercloud-studio.com/index.php?page=content/tutorial/ModelingTutorial/headModeling
http://www.pinterest.com/kebrus/human-3d-topology/
2- name everything
is important give name to all the parts of your model , this going to help to the rigger to easily see in the object list what he want to select
3-some hierarchy
this happen when model are made for a lot of parts , specially mechanic models or character with complex cloths , you can create some groups with hierarchy this is going to be very helpful and is going to help you to organize of a instinctive way the parts of your model. please DON'T GO crazy with these, if your are not sure about how is going to interact the parts of your model , just leave this job to the rigger
4- reset all your attributes
this is very important! when you finish your model reset the translate , rotate and scale attributes of all objects, rigger needs this cleaner as it can be
5- the correct pose
this is a point a bit polemic , because different riggers prefer different kind of "T" pose , but basically there are 2 poses, the 1st one is with the arms to 90° in a very rigid pose, with a soft flexion in the elbow´s area , in the other one the arms are between 45° and 60° in a more relaxed pose , if you can ask to the rigger about what pose he prefers
feets always have to be pointing to the front and the knees always parallels to the tip of the foot , about the eyes and mouth depends of the rigger , pixar models are made with closed eyes , but usually open eyes it´s okay
1- topology is everything
a common mistake in beginners is try to make their models look good without care about topology, you have to keep in mind that the secret for great topology is anatomy knowledge , the best way to learn that is drawing , bellow i´ll leave you some link when you can learn more about topology
http://www.thundercloud-studio.com/index.php?page=content/tutorial/ModelingTutorial/headModeling
http://www.pinterest.com/kebrus/human-3d-topology/
2- name everything
is important give name to all the parts of your model , this going to help to the rigger to easily see in the object list what he want to select
3-some hierarchy
this happen when model are made for a lot of parts , specially mechanic models or character with complex cloths , you can create some groups with hierarchy this is going to be very helpful and is going to help you to organize of a instinctive way the parts of your model. please DON'T GO crazy with these, if your are not sure about how is going to interact the parts of your model , just leave this job to the rigger
4- reset all your attributes
this is very important! when you finish your model reset the translate , rotate and scale attributes of all objects, rigger needs this cleaner as it can be
5- the correct pose
this is a point a bit polemic , because different riggers prefer different kind of "T" pose , but basically there are 2 poses, the 1st one is with the arms to 90° in a very rigid pose, with a soft flexion in the elbow´s area , in the other one the arms are between 45° and 60° in a more relaxed pose , if you can ask to the rigger about what pose he prefers
feets always have to be pointing to the front and the knees always parallels to the tip of the foot , about the eyes and mouth depends of the rigger , pixar models are made with closed eyes , but usually open eyes it´s okay
kriss costa´s style
my 1st production ready organic model, based on a concept art of Krishnamurti Martins Costa artist of ILM, fine detail was done in zbrush and texture hand painted in mudbox..
martes, 14 de octubre de 2014
lunes, 13 de octubre de 2014
a big insect
i started to go serious with Zbrush, so i decided to do a complex sculpt , my inspiracion was a pokemon ( yes a pokemon)i tried to give it a realistic and more complex look
domingo, 12 de octubre de 2014
Low poly Sunset
after watch a nice automotive commercial on tv i felt inspired to try some low poly art, and this was the result, it´s something very simple , but it looks nice
sábado, 11 de octubre de 2014
some zbrush sketches
this sketches was done in November and October of 2013 , all from a simple sphere , zbrush is very funny to use, it has a lot of practical stuff for complex modeling, sometime very fancy multimesh insert
viernes, 10 de octubre de 2014
Whitered steel the story of aaron
so.. this was my 1st short film in 3D animation... almost a year since i did this.. a lot of mistakes... it was the firts time i had to render more than a single frame and that was something frustrating for me. i was responsible for the main robot and all the compositing, i´ve to say tat i had a terrible teacher, but i learned a lot of my mistakes.. the main story is interesint in my next project i´ll try to take the same theme again , i´ll leave some of the art pieces that i made..
jueves, 9 de octubre de 2014
Alien arc
miércoles, 8 de octubre de 2014
trust me , i´m a war machine!
this is what i consider my 1st decent cgi art piece , the concept was a simple sketch done by my dear friend josue, , you can see it down ,i like the overall feeling of this, i studied a lot to get a nice result., all modeling was done in maya and rendering in vray . i´ll leave the breakdown of the passes , so you can see how i get the final look of the character
martes, 7 de octubre de 2014
so, this is my blog
hi! i´m Cristian, and this is my blog..
who the hell am i?
i am 3d artist since June of 2013, that was the moment when i decided that this would be that i will do the rest of my life , and since that moment i started to make serious 3d modeling , before that i made some compositing and basic 3d
so.. what about this blog?
in this blog ,i will post per day the art pieces i´ve done this 2 years with a little resume of it , and a some tricks a tutorials (inter-medium & advance) actually my skills go from hard surfaces modeling to look development and rigging . so here you can see my progress as artist
my mail is cristianevermore@hotmail.com
enjoy ! i hope you learn so much as me
who the hell am i?
i am 3d artist since June of 2013, that was the moment when i decided that this would be that i will do the rest of my life , and since that moment i started to make serious 3d modeling , before that i made some compositing and basic 3d
so.. what about this blog?
in this blog ,i will post per day the art pieces i´ve done this 2 years with a little resume of it , and a some tricks a tutorials (inter-medium & advance) actually my skills go from hard surfaces modeling to look development and rigging . so here you can see my progress as artist
my mail is cristianevermore@hotmail.com
CV español
able for free lance
enjoy ! i hope you learn so much as me
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