lunes, 20 de julio de 2015

hitman fan art. real time model

this is my firts low poly real time model. all modeling was done between  maya and zbrush. normals and AO maps was bajed in Xnormals an d texturing done between Mari and Photoshop and final render in marmoset artist toolbag 2.  i learned a lot  in this project . model is  4521 polygons and  1 x 2048  and  2 x 1024 maps how you like it










domingo, 14 de junio de 2015

this is my last project at the school. i´m  happy to say that i´ve learned a lot and i want to learn even more . i was responsible for the character modeling and texturing also for the lingting and compositing of the whole project. i feel very happy with te result and the team job

obout the project . i have to say that it was very inspired by the animated serie Avatar : the legend of ang. the particles was so challenged as the animation . but my mates do it right






miércoles, 29 de abril de 2015

hi i am robert

i designed this character for a class exercise .i also modeled the trees to project the light of the character in the shot. it was my 1st time using mari. and i loved it! i learned alot also i used the Anders langlands shaders for arnold. it was a nice experience i hope continue making this kind of stuff  specialy in character design and lookdev











lunes, 23 de marzo de 2015

dynamics reel

well . actualy i´m not gonna to specialize in dynamic or simulation . it was my homework . i learned a lot . there are alot of things very usefulls   inproducciotn even if they are  animation or not






creature box brawler robot

model based on one of the concetp from  creature box. used for a vfx exercise . trying to emulate an underwater scene with some cgi. model rig is very basic. i´m  happy to see how my animations skills are getting better . the submarine shot was very challenging to do. i took an awfull photo but i tried to give my best .  after this  i love even more arnold render


concept: http://creaturebox.deviantart.com/art/Brawler-210197026








  

viernes, 28 de noviembre de 2014

Alice Project

this project was done in my school, it was challenge for the team. so many things that we didn't have idea how to do, the idea born from the goal to make a different video game, not a fancy shooter ,or a no sense RPG , it was a game to enjoy and discover yourself, inspired by games like journey and Dear Esther , a very unique and personal experience

i was responsible to model, texture ,look dev and rig of the robot also make a big part of the compositing , the animation was done by my friend Josue and the creature by my other friend Paola

this cinematic trailer tries to reflect a bit of the game concept