just experimetning new things and workflows. very inspired by Giger and pendleton ward trying to create something cute but creepy . it was very fun. experimenting with Shapes and styles also improving more texturing features of mari . also using vray 3.1 with some new lighting and compositing skils that i`ve learned while i' m working in MOMPOZT as TD lighting. i`really thankful with Miguel Lleras for all that he has tough me and with my dear friend Karen for the " you can do it" and for the inspiration i hope you like it
this is my firts low poly real time model. all modeling was done between maya and zbrush. normals and AO maps was bajed in Xnormals an d texturing done between Mari and Photoshop and final render in marmoset artist toolbag 2. i learned a lot in this project . model is 4521 polygons and 1 x 2048 and 2 x 1024 maps how you like it
domingo, 14 de junio de 2015
this is my last project at the school. i´m happy to say that i´ve learned a lot and i want to learn even more . i was responsible for the character modeling and texturing also for the lingting and compositing of the whole project. i feel very happy with te result and the team job
obout the project . i have to say that it was very inspired by the animated serie Avatar : the legend of ang. the particles was so challenged as the animation . but my mates do it right
i designed this character for a class exercise .i also modeled the trees to project the light of the character in the shot. it was my 1st time using mari. and i loved it! i learned alot also i used the Anders langlands shaders for arnold. it was a nice experience i hope continue making this kind of stuff specialy in character design and lookdev
well . actualy i´m not gonna to specialize in dynamic or simulation . it was my homework . i learned a lot . there are alot of things very usefulls inproducciotn even if they are animation or not
model based on one of the concetp from creature box. used for a vfx exercise . trying to emulate an underwater scene with some cgi. model rig is very basic. i´m happy to see how my animations skills are getting better . the submarine shot was very challenging to do. i took an awfull photo but i tried to give my best . after this i love even more arnold render concept: http://creaturebox.deviantart.com/art/Brawler-210197026