domingo, 24 de enero de 2016

Kinderino tv ad

a little tv ad that we produced in Mompozt . i am  happy and proud to be part of this great team! my role was lighting and rendering . very challenging and fun! so many to do and the time is so short


KINDERINO_ESPAÑA_20151204 from Mompozt on Vimeo.

martes, 13 de octubre de 2015

this strange place in hell

just experimetning new things and workflows. very inspired by Giger and pendleton ward  trying to create something cute but creepy . it was very fun. experimenting with Shapes and styles also improving more texturing features of mari . also  using vray 3.1   with some new  lighting and compositing skils that i`ve learned while i' m working in MOMPOZT as TD lighting. i`really  thankful with Miguel Lleras  for all that he has  tough me  and with my dear friend Karen  for the " you can do it" and for the inspiration   i hope you like it


WireFrame

BreakDown

TurnTable

lunes, 20 de julio de 2015

hitman fan art. real time model

this is my firts low poly real time model. all modeling was done between  maya and zbrush. normals and AO maps was bajed in Xnormals an d texturing done between Mari and Photoshop and final render in marmoset artist toolbag 2.  i learned a lot  in this project . model is  4521 polygons and  1 x 2048  and  2 x 1024 maps how you like it










domingo, 14 de junio de 2015

this is my last project at the school. i´m  happy to say that i´ve learned a lot and i want to learn even more . i was responsible for the character modeling and texturing also for the lingting and compositing of the whole project. i feel very happy with te result and the team job

obout the project . i have to say that it was very inspired by the animated serie Avatar : the legend of ang. the particles was so challenged as the animation . but my mates do it right






miércoles, 29 de abril de 2015

hi i am robert

i designed this character for a class exercise .i also modeled the trees to project the light of the character in the shot. it was my 1st time using mari. and i loved it! i learned alot also i used the Anders langlands shaders for arnold. it was a nice experience i hope continue making this kind of stuff  specialy in character design and lookdev











lunes, 23 de marzo de 2015

dynamics reel

well . actualy i´m not gonna to specialize in dynamic or simulation . it was my homework . i learned a lot . there are alot of things very usefulls   inproducciotn even if they are  animation or not






creature box brawler robot

model based on one of the concetp from  creature box. used for a vfx exercise . trying to emulate an underwater scene with some cgi. model rig is very basic. i´m  happy to see how my animations skills are getting better . the submarine shot was very challenging to do. i took an awfull photo but i tried to give my best .  after this  i love even more arnold render


concept: http://creaturebox.deviantart.com/art/Brawler-210197026








  

viernes, 28 de noviembre de 2014

Alice Project

this project was done in my school, it was challenge for the team. so many things that we didn't have idea how to do, the idea born from the goal to make a different video game, not a fancy shooter ,or a no sense RPG , it was a game to enjoy and discover yourself, inspired by games like journey and Dear Esther , a very unique and personal experience

i was responsible to model, texture ,look dev and rig of the robot also make a big part of the compositing , the animation was done by my friend Josue and the creature by my other friend Paola

this cinematic trailer tries to reflect a bit of the game concept




lunes, 17 de noviembre de 2014

i am groot

i watched the movie and i loved this character , so many time without making any hardcore zbrush , and this was the perfect opportunity.super asymmetric character, i dont use any alpha for the fina detail all was hand scultp




viernes, 14 de noviembre de 2014

Cartoon Deadpool

since i did to anna,   couldn't wait to make another cartoonish character and i decide to make one of my favorites. i hope to post soon the final rig.. was rendered in Vray for maya







viernes, 7 de noviembre de 2014

abstract landscape

i made this for learning purposes, trying to become more comfortable inside modo 801 , i use a lot of procedurals textures and the powerful replicators..


lunes, 3 de noviembre de 2014

just kiss me.. a quick look development exercise

i got some free time so i make a quick sculpt on zbrush..  and  i could not resit make this guy  look  cool ..



 

miércoles, 22 de octubre de 2014

Caterpillar skidder

this is my 1st decent rigging, i love hard surface modeling and the modeling part was very funny , a nice challenge, after make this ,i fallen in love with rigging. i made a little animation test.. hope you like it, the render was done in MODO







 



martes, 21 de octubre de 2014

if we build a snowman?

the story about how i decided to make this model is a little funny... i have a 6 years old sister and she goes crazy with this kind of stuff ( princess, fairies ...)and she didn't stop to talk about this movie. so i watched it .. and i really liked... very fun and a unique story.. and i felt inspired to try something related with the movie..anna really likes me , i never tried to do some cartoon character before.. but i really loved to do this one. i love the result of this one of my better pieces , hair was a challenged, this forced me to learn more technical stuff, when i posted this in artstation ,i had the honor to be on  trending section... it was amazing for me..





lunes, 20 de octubre de 2014

Old school Iron man

this model was so fun to do! the inspiration was the old iron man comics, i wanted to make an iron man with feel feeling of the 90´s but with the hi-production quality of today and this was the result, 1st renders was done with arnold render, later i tried with MODO i still preferring arnold but in my pc MODO is faster, the texturing was hand painted in mudox and some tweaking in photoshop ,the turnable was composed in NUKE , recently this piece was selected to appear in a artbook of an university in brazil



 MODO VERSION



 


domingo, 19 de octubre de 2014

Vintage dodge

this model was done for AUTOBOTIKA  ,  i learn a lot , and i had the pleasure to work with amazing people , this production renders was done using Arnold Render , i have to say that is an great render engine!  simple but not so much   , the  shaders are very intuitive to use and the IPR is lovely , i hope to get a better pc soon, to   make better things with arnold  , special thanks to Felipe Figueroa and Jose Luis Orozco for this great opportunity