a little tv ad that we produced in Mompozt . i am happy and proud to be part of this great team! my role was lighting and rendering . very challenging and fun! so many to do and the time is so short
KINDERINO_ESPAÑA_20151204 from Mompozt on Vimeo.
domingo, 24 de enero de 2016
martes, 13 de octubre de 2015
this strange place in hell
just experimetning new things and workflows. very inspired by Giger and pendleton ward trying to create something cute but creepy . it was very fun. experimenting with Shapes and styles also improving more texturing features of mari . also using vray 3.1 with some new lighting and compositing skils that i`ve learned while i' m working in MOMPOZT as TD lighting. i`really thankful with Miguel Lleras for all that he has tough me and with my dear friend Karen for the " you can do it" and for the inspiration i hope you like it
WireFrame
BreakDown
TurnTable
lunes, 20 de julio de 2015
hitman fan art. real time model
this is my firts low poly real time model. all modeling was done between maya and zbrush. normals and AO maps was bajed in Xnormals an d texturing done between Mari and Photoshop and final render in marmoset artist toolbag 2. i learned a lot in this project . model is 4521 polygons and 1 x 2048 and 2 x 1024 maps how you like it
domingo, 14 de junio de 2015
this is my last project at the school. i´m happy to say that i´ve learned a lot and i want to learn even more . i was responsible for the character modeling and texturing also for the lingting and compositing of the whole project. i feel very happy with te result and the team job
obout the project . i have to say that it was very inspired by the animated serie Avatar : the legend of ang. the particles was so challenged as the animation . but my mates do it right
obout the project . i have to say that it was very inspired by the animated serie Avatar : the legend of ang. the particles was so challenged as the animation . but my mates do it right
miércoles, 29 de abril de 2015
hi i am robert
i designed this character for a class exercise .i also modeled the trees to project the light of the character in the shot. it was my 1st time using mari. and i loved it! i learned alot also i used the Anders langlands shaders for arnold. it was a nice experience i hope continue making this kind of stuff specialy in character design and lookdev
lunes, 23 de marzo de 2015
dynamics reel
well . actualy i´m not gonna to specialize in dynamic or simulation . it was my homework . i learned a lot . there are alot of things very usefulls inproducciotn even if they are animation or not
creature box brawler robot
model based on one of the concetp from creature box. used for a vfx exercise . trying to emulate an underwater scene with some cgi. model rig is very basic. i´m happy to see how my animations skills are getting better . the submarine shot was very challenging to do. i took an awfull photo but i tried to give my best . after this i love even more arnold render
concept: http://creaturebox.deviantart.com/art/Brawler-210197026
concept: http://creaturebox.deviantart.com/art/Brawler-210197026
lunes, 29 de diciembre de 2014
viernes, 28 de noviembre de 2014
Alice Project
this project was done in my school, it was challenge for the team. so many things that we didn't have idea how to do, the idea born from the goal to make a different video game, not a fancy shooter ,or a no sense RPG , it was a game to enjoy and discover yourself, inspired by games like journey and Dear Esther , a very unique and personal experience
i was responsible to model, texture ,look dev and rig of the robot also make a big part of the compositing , the animation was done by my friend Josue and the creature by my other friend Paola
this cinematic trailer tries to reflect a bit of the game concept
i was responsible to model, texture ,look dev and rig of the robot also make a big part of the compositing , the animation was done by my friend Josue and the creature by my other friend Paola
this cinematic trailer tries to reflect a bit of the game concept
lunes, 17 de noviembre de 2014
i am groot
i watched the movie and i loved this character , so many time without making any hardcore zbrush , and this was the perfect opportunity.super asymmetric character, i dont use any alpha for the fina detail all was hand scultp
viernes, 14 de noviembre de 2014
Cartoon Deadpool
since i did to anna, couldn't wait to make another cartoonish character and i decide to make one of my favorites. i hope to post soon the final rig.. was rendered in Vray for maya
viernes, 7 de noviembre de 2014
abstract landscape
i made this for learning purposes, trying to become more comfortable inside modo 801 , i use a lot of procedurals textures and the powerful replicators..
lunes, 3 de noviembre de 2014
just kiss me.. a quick look development exercise
i got some free time so i make a quick sculpt on zbrush.. and i could not resit make this guy look cool ..
miércoles, 22 de octubre de 2014
Caterpillar skidder
this is my 1st decent rigging, i love hard surface modeling and the modeling part was very funny , a nice challenge, after make this ,i fallen in love with rigging. i made a little animation test.. hope you like it, the render was done in MODO
martes, 21 de octubre de 2014
if we build a snowman?
the story about how i decided to make this model is a little funny... i have a 6 years old sister and she goes crazy with this kind of stuff ( princess, fairies ...)and she didn't stop to talk about this movie. so i watched it .. and i really liked... very fun and a unique story.. and i felt inspired to try something related with the movie..anna really likes me , i never tried to do some cartoon character before.. but i really loved to do this one. i love the result of this one of my better pieces , hair was a challenged, this forced me to learn more technical stuff, when i posted this in artstation ,i had the honor to be on trending section... it was amazing for me..
lunes, 20 de octubre de 2014
Old school Iron man
this model was so fun to do! the inspiration was the old iron man comics, i wanted to make an iron man with feel feeling of the 90´s but with the hi-production quality of today and this was the result, 1st renders was done with arnold render, later i tried with MODO i still preferring arnold but in my pc MODO is faster, the texturing was hand painted in mudox and some tweaking in photoshop ,the turnable was composed in NUKE , recently this piece was selected to appear in a artbook of an university in brazil
MODO VERSION
domingo, 19 de octubre de 2014
Vintage dodge
this model was done for AUTOBOTIKA , i learn a lot , and i had the pleasure to work with amazing people , this production renders was done using Arnold Render , i have to say that is an great render engine! simple but not so much , the shaders are very intuitive to use and the IPR is lovely , i hope to get a better pc soon, to make better things with arnold , special thanks to Felipe Figueroa and Jose Luis Orozco for this great opportunity
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